Hall of Storm Giants
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Card Info

Hall of Storm Giants

Land

If you control two or more other lands, this land enters tapped.

T: Add U.

5U: Until end of turn, this land becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Illustrated by: Johannes Voss
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Adventures in the Forgotten Realms Promos (PAFR)

#257s - rare - en

Sets & Prices

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Rulings

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