Darksteel Garrison
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Card Info

Darksteel Garrison

Artifact — Fortification
2

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Illustrated by: David Martin
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Future Sight (FUT)

#167 - rare - en

Rulings

Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
(2007-05-01)
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
(2007-05-01)
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
(2007-05-01)
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
(2007-05-01)