Jumbo Imp
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Card Info

Jumbo Imp

Creature — Imp
2B

Flying

As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.

At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result.

At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.

0/0
Illustrated by: Pete Venters
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Unsanctioned (UND)

#42 - uncommon - en

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Rulings

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