Undercity // The Initiative
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Card Info

Undercity (oversized)

Dungeon — Undercity

You can't enter this dungeon unless you "venture into Undercity."

Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)

Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)

Lost Well — Scry 2. (Leads to: Arena, Stash)

Trap! — Target player loses 5 life. (Leads to: Archives)

Arena — Goad target creature. (Leads to: Archives, Catacombs)

Stash — Create a Treasure token. (Leads to: Catacombs)

Archives — Draw a card. (Leads to: Throne of the Dead Three)

Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)

Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.

The Initiative (oversized)

Card

Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative.

Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. You can take the initiative even if you already have it.)

Illustrated by: Ioannis Fiore
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Tlr
Vintage

Battle for Baldur's Gate Oversized Cards (OCLB)

#20 - common - en

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