Hinterland Hermit // Hinterland Scourge
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Card Info

Hinterland Hermit

Creature — Human Werewolf
1R

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

He tried to live far from those he could hurt . . .

2/1

Hinterland Scourge

Creature — Werewolf

This creature must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

. . . but the monster within was a tireless hunter.

3/2
Illustrated by: Steven Belledin
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Dark Ascension (DKA)

#94 - common - en

Sets & Prices

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Rulings

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