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Card Info
Hinterland Hermit
Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
He tried to live far from those he could hurt . . .
2/1
Hinterland Scourge
Creature — Werewolf
This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
. . . but the monster within was a tireless hunter.
3/2
Illustrated by: Steven Belledin
Watermark: N/A
Legal Formats
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Dark Ascension (DKA)
#94 - common - en
Sets & Prices
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Rulings
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