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Card Info
Call the Spirit Dragons
Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
Illustrated by: Liiga Smilshkalne
Watermark: N/A
Legal Formats
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Tarkir: Dragonstorm (TDM)
#174 - mythic - en
Sets & Prices
Prints | USD | USD Foil | TIX |
Tarkir: Dragonstorm | $4.39 | $7.51 | 0.24 |
Tarkir: Dragonstorm Promos | - | - | - |
Tarkir: Dragonstorm Promos | - | - | - |
Tarkir: Dragonstorm | $9.19 | $21.51 | 0.09 |




Rulings
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.
(2025-04-04)
If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.
(2025-04-04)
The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.
(2025-04-04)