Suspicious Stowaway // Seafaring Werewolf
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Card Info

Suspicious Stowaway

Creature — Human Rogue Werewolf
1U

This creature can't be blocked.

Whenever this creature deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

1/1

Seafaring Werewolf

Creature — Werewolf

This creature can't be blocked.

Whenever this creature deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2/1
Illustrated by: Jake Murray
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Innistrad: Midnight Hunt (MID)

#80 - rare - en

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