War Room
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Card Info

War Room

Land

T: Add C.

3, T, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

A speech to stir the Brothers of Steel, a speech to bring the Enclave to heel, a speech to rouse a robotic ideal.

Illustrated by: Desmuncubic
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Fallout (PIP)

#1068 - rare - en

Rulings

Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color.
(2020-11-10)
If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.
(2020-11-10)
If you don't have a commander, you can't activate War Room's last ability at all.
(2020-11-10)