Big Play
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Card Info

Big Play

Instant
1G

Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)

"Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here." —Cremik, Mage Tower commentator

Illustrated by: Nicholas Gregory
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Strixhaven: School of Mages (STX)

#122 - common - en

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Rulings

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