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Card Info
Charge the Sanctum
Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
Deep in their hearts, the team believed what was left of Jace could still be reasoned with.
Illustrated by: Néstor Ossandón Leal
Watermark: N/A
Legal Formats
Alchemy
Brawl
Commander
Competitivebrawl
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Tlr
Vintage
Reality Fracture (FRA)
#125 - common - en
Sets & Prices
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Rulings
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