Charge the Sanctum
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Card Info

Charge the Sanctum

Instant
2R/W

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.

Deep in their hearts, the team believed what was left of Jace could still be reasoned with.

Illustrated by: Néstor Ossandón Leal
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Competitivebrawl
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Tlr
Vintage

Reality Fracture (FRA)

#125 - common - en

Sets & Prices

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Rulings

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