Barrensteppe Siege
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Card Info

Barrensteppe Siege

Enchantment
2WB

As this enchantment enters, choose Abzan or Mardu.

• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.

• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.

Illustrated by: Tuan Duong Chu
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Tarkir: Dragonstorm Promos (PTDM)

#171s - rare - en

Rulings

If you somehow control Barrensteppe Siege and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two abilities.
(2025-04-04)
Barrensteppe Siege’s Mardu ability will check as the end step starts to see if a creature died under your control this turn. If none did, the ability won’t trigger at all.
(2025-04-04)