Opal Palace
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Card Info

Opal Palace

Land

T: Add C.

1, T: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Illustrated by: Andreas Rocha
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Kaldheim Commander (KHC)

#116 - common - en

Rulings

If you have two commanders, the last ability adds one mana of any color in their combined color identities.
(2020-11-10)
If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce {C}.
(2020-11-10)
If you don't have a commander, Opal Palace's last ability produces no mana.
(2020-11-10)
The "number of times it's been cast from the command zone" includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
(2020-11-10)
If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
(2020-11-10)