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Card Info
Rising Miasma
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for
, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Illustrated by: Deruchenko Alexander
Watermark: N/A
Legal Formats
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Battle for Zendikar (BFZ)
#122 - uncommon - en
Sets & Prices
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Rulings
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