Hall of Echoes
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Card Info

Hall of Echoes

Land

T: Add C.

5: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.

The tunnels below Hexhaven murmur with ripples of first breaths.

Illustrated by: Leon Tukker
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Competitivebrawl
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Tlr
Vintage

Reality Fracture (FRA)

#179 - rare - en

Sets & Prices

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Rulings

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