Umezawa's Jitte
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Card Info

Umezawa's Jitte

Legendary Artifact — Equipment
2

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip 2

Illustrated by: Christopher Moeller
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

From the Vault: Lore (V16)

#14 - mythic - en

Rulings

Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
(2005-02-01)
If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
(2005-02-01)
The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
(2005-02-01)
If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
(2005-02-01)
If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
(2005-02-01)