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Card Info
Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
"The fire of justice burns like nothing else." —Lovisa Coldeyes, Balduvian chieftain
Illustrated by: Melissa A. Benson
Watermark: N/A
Legal Formats
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Time Spiral Timeshifted (TSB)
#92 - special - en
Sets & Prices
Prints | USD | USD Foil | TIX |
Time Spiral Timeshifted | $0.30 | $0.86 | 0.02 |
Double Masters 2022 | - | - | - |
Double Masters 2022 | $0.06 | $0.11 | 0.02 |
The List | $0.14 | - | - |
Modern Masters 2017 | $0.15 | $0.43 | 0.02 |
Commander 2013 | $0.07 | - | 0.03 |
Ice Age | $0.41 | - | - |







Rulings
You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.
(2017-03-14)
If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.
(2017-03-14)
The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.
(2017-03-14)