Catch // Release
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Card Info

Catch

Sorcery
1UR

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Release

Sorcery
4RW

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by: Kev Walker
Watermark: N/A

Legal Formats

Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Dragon's Maze (DGM)

#125 - rare - en

Sets & Prices

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Rulings

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