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Card Info
A Good Thing
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Illustrated by: Yoni Skolnik
Watermark: N/A
Legal Formats
Alchemy
Brawl
Commander
Competitivebrawl
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Tlr
Vintage
Mystery Booster Playtest Cards 2021 (CMB2)
#86 - rare - en
Sets & Prices
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Rulings
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