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Card Info
Witch-Maw Nephilim
Creature — Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
1/1
Illustrated by: Greg Staples
Watermark: N/A
Legal Formats
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Guildpact (GPT)
#138 - rare - en
Sets & Prices
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Rulings
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