Temur Ascendancy
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Card Info

Temur Ascendancy

Enchantment
GUR

Creatures you control have haste.

Whenever a creature you control with power 4 or greater enters, you may draw a card.

Illustrated by: Jaime Jones
Watermark: Temur

Legal Formats

Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage

Khans of Tarkir (KTK)

#207 - rare - en

Rulings

If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.
(2021-03-19)
Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card.
(2021-03-19)
If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures.
(2021-03-19)